3D Character Artist with 5 years of experience creating characters for games and cinematics.
-3D character modelling for MLC Clients.
-Improving the modelling workflow of MLC.
-Working with the 3D team to improve our overall 3D workflow.
-Working with the marketing team to help them understand the requirements of the 3D team.
-Mentoring junior members of the 3D team.
-Project management of client projects within 3D services, including managing. the team, deadlines, brief and requirements.
3D sculpting, modeling and texturing characters and creatures for MLC clients. I also do engine implementation of the characters I make and shaders creation.
Responsible of concept art, texturing and modeling environments for the game.
I was responsible for doing the artwork for AJR. I started with a brief from the team and I started doing blocking, sculpting, retopo, UV, texturing and compositing. It was more a 3D Generalist role. I did Bang! Single artwork and a poster for their new tour.
-I was responible of modelling the client’s concept art.
-Sculpting the high poly model in Zbrush. Mostly human
models.
-Retopo. Low the high poly poly count
-Modelling all backgrounds sets/environments.
-Baking.
U -UV.
-Texturing in Substance Painter and implementation
in the render engine.
-I was responible of modelling the concept art
from the concept art team.
-Sculpting the high poly model in Zbrush. Mostly
hard surface stuff.
-Retopo. Low the high poly poly count to game ready
poly count.
-Baking.
-UV.
-Texturing in Substance Painter and implementation
in the engine