Andres Prados
Andres Prados
Lead Character Artist @MLC
Sevilla, Spain

About

3D Character Artist with 4 years of experience creating characters for games and cinematics.

Resume PDF

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Skills

3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingPhotogrammetryPBR Texturing

Software proficiency

ZBrush
ZBrush
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unity
Unity
Unreal Engine
Unreal Engine
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Wild Yonder
    • Year
      2023
    • Role
      Freelance Character Artist
    • Company
      Players Attic (MLC)
    • Video Game
      Morbid Metal
    • Year
      2023
    • Role
      Freelance Character Artist
    • Company
      Felix Schade (MLC)
    • Video Game
      Knight Lands
    • Year
      2023
    • Role
      Freelance Character Artist
    • Company
      Knight Lands (MLC)
    • Video Game
      Matrioshka Games
    • Year
      2022
    • Role
      Freelance Character Artist
    • Company
      Matrioshka Games (MLC)
    • Video Game
      Pro Soccer Online
    • Year
      2021
    • Role
      Freelance Character Artist
    • Company
      Skywall Studios LLC (MLC)
    • Video Game
      Oh Shape VR
    • Year
      2020
    • Role
      3D Artist
    • Company
      Odders Lab
    • Video Game
      Phobos Vector Prime
    • Year
      2018
    • Role
      3D Artist
    • Company
      Gunstar Studios

Experience

  • Lead Character Artist at Magna Ludum Creatives
    May 2022 - Present

    -3D character modelling for MLC Clients.

    -Improving the modelling workflow of MLC.

    -Working with the 3D team to improve our overall 3D workflow.

    -Working with the marketing team to help them understand the requirements of the 3D team.

    -Mentoring junior members of the 3D team.

    -Project management of client projects within 3D services, including managing. the team, deadlines, brief and requirements.

  • Freelance Character Artist at Magna Ludum Creatives
    July 2020 - Present

    3D sculpting, modeling and texturing characters and creatures for MLC clients. I also do engine implementation of the characters I make and shaders creation.

  • 3D Artist at Odders Lab
    Sevilla, Spain
    March 2020 - May 2020

    Responsible of concept art, texturing and modeling environments for the game.

  • Freelance 3D Generalist at AJR Music Band
    December 2019 - February 2020

    I was responsible for doing the artwork for AJR. I started with a brief from the team and I started doing blocking, sculpting, retopo, UV, texturing and compositing. It was more a 3D Generalist role. I did Bang! Single artwork and a poster for their new tour.

  • 3D Generalist Freelance Artist at RafaZabalaStudio
    Valencia, Spain
    June 2019 - Present

    -I was responible of modelling the client’s concept art.

    -Sculpting the high poly model in Zbrush. Mostly human

    models.

    -Retopo. Low the high poly poly count

    -Modelling all backgrounds sets/environments.

    -Baking.

    U -UV.

    -Texturing in Substance Painter and implementation

    in the render engine.

  • Prop and Asset Artist at Gunstar Studio
    Sevilla, Spain
    February 2018 - June 2018

    -I was responible of modelling the concept art

    from the concept art team.

    -Sculpting the high poly model in Zbrush. Mostly

    hard surface stuff.

    -Retopo. Low the high poly poly count to game ready

    poly count.

    -Baking.

    -UV.

    -Texturing in Substance Painter and implementation

    in the engine

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