Andres Prados – 3D Character Artist | Real-Time | Games & VR
I’m a 3D Character Artist focused on creating realistic, production-ready assets for games and immersive media using cutting-edge workflows and industry-standard tools.
I bring solid artistic sensibility together with strong technical skills across the full asset pipeline — from sculpting and texturing to engine integration and team coordination.
Experience working in videogame studios, music brands, and creative teams across the world. Whether leading a small art team or delivering a solo project. And solid experience as a Freelance Artist.
I’m focused on clear communication, efficient workflows — even developing new ones, and high visual fidelity.
Let’s Work Together
What I Offer
As a freelance character artist with both hands-on and leadership experience, I work with studios, indie teams, and creators to bring characters to life for real-time environments. I focus on delivering clean, optimised, and visually compelling assets ready for Unity and Unreal Engine integration.
Services include:
- High-poly and game-ready 3D character creation
- PBR texturing (Substance Painter workflows)
- Modelling props, clothing, and accessories
- Optimisation for VR and multi-platform performance
- Support for animation-ready characters (basic rig-prep)
- Artistic and technical collaboration in remote pipelines
How I Work
- Project briefing and scope alignment
- Initial sketches or blocking (if applicable)
- High-poly sculpting and detailing
- Retopology, UVs, and baking
- PBR texturing and optimisation
- Final delivery in required formats (.FBX, .OBJ, .Blend, textures)
- Optional support for integration or revisions