Andres Prados – 3D Character Artist | Real-Time | Games & VR

I’m a 3D Character Artist focused on creating realistic, production-ready assets for games and immersive media using cutting-edge workflows and industry-standard tools. 

I bring solid artistic sensibility together with strong technical skills across the full asset pipeline — from sculpting and texturing to engine integration and team coordination.

Experience working in videogame studios, music brands, and creative teams across the world. Whether leading a small art team or delivering a solo project. And solid experience as a Freelance Artist.

I’m focused on clear communication, efficient workflows — even developing new ones, and high visual fidelity.

Let’s Work Together

What I Offer 

As a freelance character artist with both hands-on and leadership experience, I work with studios, indie teams, and creators to bring characters to life for real-time environments. I focus on delivering clean, optimised, and visually compelling assets ready for Unity and Unreal Engine integration.

Services include:

  • High-poly and game-ready 3D character creation
  • PBR texturing (Substance Painter workflows)
  • Modelling props, clothing, and accessories
  • Optimisation for VR and multi-platform performance
  • Support for animation-ready characters (basic rig-prep)
  • Artistic and technical collaboration in remote pipelines

How I Work 

  • Project briefing and scope alignment
  • Initial sketches or blocking (if applicable)
  • High-poly sculpting and detailing
  • Retopology, UVs, and baking
  • PBR texturing and optimisation
  • Final delivery in required formats (.FBX, .OBJ, .Blend, textures)
  • Optional support for integration or revisions