Space Marine VR - MLC

17,269 polys, 1 - 4k texture

I had the opportunity to work at MLC on this character for VR game, Space Marine. Character sculpted in Zbrush, helmet modeled in Blender and textured and baked in Substance Painter. Final render in Blender. Main focus point on this was hands as it's the main thing that we see in VR and front of the character.