Arthur - Realtime Character UE5
Polycount 61,605

Polycount 61,605

This personal project aims to enhance and perfect my workflow with Unreal Engine 5 (UE5), improve my skills in clothing modelling, and learn hair grooming techniques in Blender.

-Game-ready Character: 60k polygons with multiple 4K textures, maintaining texel density.
-Modeling Software: ZBrush, Marvelous Designer, and Blender. No head scans or Metahuman were used for this project.
-Texturing: A combination of hand-painted textures and skin pore scans. Everything else was created from scratch for this project.
-Rendering: All rendered in UE5.4 with Pathtracing with my custom shaders for the skin, eyes, hair and clothes.
-Rigging: Rigged in Blender using Rigify for posing in renders, with some blendshapes for pose adjustments.